Should you be running your project in Second Life at all?

If you are new to Second Life this list might give you some ideas of things to look for in good projects, and places that you can improve your ideas. However, you might find that you want to explore Second Life whilst using more familiar tools and teaching techniques whilst you find your feet, and then look at other things. This list comes from Ygraine Caerndow and is used with permission. If you would like to discuss it, please feel free to email her directly, or contribute to the blog post on my blog.

If you would like rubrics for students to assess their work, or to assess learning in Second Life, these are also available.

Skill GroupDescription12345
Avatar skillsCan the objectives be mastered with students having their current level of avatar SL skills, or is there time and significant justification to spend time to develop said skills?
Social NetworksCan some aspect of the social networking aspect of SL be leveraged to help teach to these objectives?
Image-based (visual) contentDoes the visual nature of SL add to the value of delivery in SL?
Social PresenceDoes the rendering of the student as an avatar with a social presence in an electronic medium add value to the class delivery? Does it help or hinder discussion, willingness to experiment, share ideas, etc. Does the lack of avatar body language become a problem?
Modes of CommunicationDo the communication channels (IM, Chat, and Voice) help or hinder the presentation of discussions or other class work?
CommunityDoes the availability of other people to experiment with, act as an audience, or even crash classes add anything compared to other modes of delivery?
Networked ImaginationSL is created and built by residents. Does the class content leverage the work of others in the community? Does it provide opportunities for gestalt or virtuous circles?
VirtualityDoes the fact that the experience is not physically not real (even though the emotions of the avatars are) help or hinder the class delivery? I.E people can and often do things they would not do in RL (fly, grief, time travel, etc.)
Technical ChallengesThey will happen and can significantly disrupt class and waste time. Are the benefits otherwise enough to justify the resources needed to solve/accommodate these problems?
Persistent ContentCan the ability to leave builds standing and available 24/7 for incidental or self guided learning be a benefit?
*Building/ScriptingDoes the ability to have students create in SL add something to their learning over other modes of delivery? Consider also the aspects of availability of resources and physical limitations that are so different for SL versus RL.
*EconomySL has a real economy. Does this add value to delivering content here?

* These are more specialized attributes we would not expect to apply to every learning experience.

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Learner's Materials
1 Walking (etc.)
2 Talking (etc.)
3 Shopping (etc.)
4 Interacting
5 Searching
Teacher's Materials
1 Conduct
2 Good approaches
3 Poor approaches
4 Changes in approach
5 Assessment in SL
6 Assessing a project
7 Assessing learning
Specific Tutorials
1 Building
2 Int. Building
3 Camera Controls
4 Groups
5 Land
6 Limits of SL
7 Scripting
8 Textures

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